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Free Download Game Strategi For Pc



Part of a series on:
Strategy video games
  • Real-time strategy
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A strategy video game is a video game that focuses on skillful thinking and planning to achieve victory.[1] It emphasizes strategic, tactical, and sometimes logistical challenges. Many games also offer economic challenges and exploration. They are generally categorized into four sub-types, depending on whether the game is turn-based or real-time, and whether the game focuses on strategy or tactics.

  • 1Definition
  • 2Game design
  • 4Subgenres

Definition[edit]

Strategy video games are a genre of video game that emphasize skillful thinking and planning to achieve victory.[1] Specifically, a player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role.[2] In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command.[1] Thus, most strategy games involve elements of warfare to varying degrees,[2] and feature a combination of tactical and strategic considerations.[3] In addition to combat, these games often challenge the player's ability to explore, or manage an economy.[2]

Relationship to other genres[edit]

Even though there are many action games that involve strategic thinking, they are seldom classified as strategy games.[3] A strategy game is typically larger in scope, and their main emphasis is on the player's ability to outthink their opponent.[3] Strategy games rarely involve a physical challenge, and tend to annoy strategically minded players when they do.[2] Compared to other genres such as action or adventure games where one player takes on many enemies, strategy games usually involve some level of symmetry between sides. Each side generally has access to similar resources and actions, with the strengths and weaknesses of each side being generally balanced.[2]

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Although strategy games involve strategic, tactical, and sometimes logistical challenges, they are distinct from puzzle games. A strategy game calls for planning around a conflict between players, whereas puzzle games call for planning in isolation. Strategy games are also distinct from construction and management simulations, which include economic challenges without any fighting. These games may incorporate some amount of conflict, but are different from strategy games because they do not emphasize the need for direct action upon an opponent.[2]

Although strategy games are similar to role-playing video games in that the player must manage units with a variety of numeric attributes, RPGs tend to be about a smaller number of unique characters, while strategy games focus on larger numbers of fairly similar units.[2]

Game design[edit]

Units and conflict[edit]

Strategy games give players indirect control over many units in a battlefield. Many games, for example Globulation 2, include other challenges such as building construction.


The player commands their forces by selecting a unit, usually by clicking it with the mouse, and issuing an order from a menu. Keyboard shortcuts become important for advanced players, as speed is often an important factor. Units can typically move, attack, stop, hold a position, although other strategy games offer more complex orders. Units may even have specialized abilities, such as the ability to become invisible to other units, usually balanced with abilities that detect otherwise invisible things. Some strategy games even offer special leader units that provide a bonus to other units. Units may also have the ability to sail or fly over otherwise impassable terrain, or provide transport for other units. Non-combat abilities often include the ability to repair or construct other units or buildings.[2]

Even in imaginary or fantastic conflicts, strategy games try to reproduce important tactical situations throughout history. Techniques such as flanking, making diversions, or cutting supply lines may become integral parts of managing combat. Terrain becomes an important part of strategy, since units may gain or lose advantages based on the landscape. Some strategy games such as Civilization III and Medieval 2: Total War involve other forms of conflict such as diplomacy and espionage. However, warfare is the most common form of conflict, as game designers have found it difficult to make non-violent forms of conflict as appealing.[2]

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Economy, resources and upgrades[edit]

Strategy games often involve other economic challenges.[2] These can include building construction, population maintenance,[3] and resource management.[4] Strategy games frequently make use of a windowed interface to manage these complex challenges.[2]

Most strategy games allow players to accumulate resources which can be converted to units, or converted to buildings such as factories that produce more units. The quantity and types of resources vary from game to game. Some games will emphasize resource acquisition by scattering large quantities throughout the map, while other games will put more emphasis on how resources are managed and applied by balancing the availability of resources between players. To a lesser extent, some strategy games give players a fixed quantity of units at the start of the game.[2]

Strategy games often allow the player to spend resources on upgrades or research. Some of these upgrades enhance the player's entire economy. Other upgrades apply to a unit or class of units, and unlock or enhance certain combat abilities.[2] Sometimes enhancements are enabled by building a structure that enables more advanced structures.[5] Games with a large number of upgrades often feature a technology tree,[2] which is a series of advancements that players can research to unlock new units, buildings, and other capabilities.[4][6] Technology trees are quite large in some games, and 4X strategy games are known for having the largest.[6][7]

A build order is a linear pattern of production, research, and resource management aimed at achieving a specific and specialized goal. They are analogous to chess openings, in that a player will have a specific order of play in mind, however the amount the build order, the strategy around which the build order is built or even which build order is then used varies on the skill, ability and other factors such as how aggressive or defensive each player is.

Map and exploration[edit]

Early strategy games featured a top-down perspective, similar in nature to a board game or paper map. Many later games adopted an isometric perspective. Even with the rise of 3D graphics and the potential to manipulate the camera, games usually feature some kind of aerial view. Very rarely do strategy games show the world from the perspective from an avatar on the ground. This is to provide the player with a big picture view of the game world, and form more effective strategies.[2]

Exploration is a key element in most strategy games. The landscape is often shrouded in darkness, and this darkness is lifted as a player's units enters the area. The ability to explore may be inhibited by different kinds of terrain, such as hills, water, or other obstructions. Even after an area is explored, that area may become dim if the player does not patrol it. This design technique is called the fog of war, where the player can see the terrain but not the units within the explored area. This makes it possible for enemies to attack unexpectedly from otherwise explored areas.[2]

Real-time versus turn-based[edit]

Bos Wars is a real-time strategy game, where events unfold continuously.

Strategy video games are categorized based on whether they offer the continuous gameplay of real-time strategy, or the discrete phases of turn-based strategy.[3][8] These differences in time-keeping lead to several other differences. Typically, turn-based strategy games have stronger artificial intelligence than real-time strategy games, since the turn-based pace allows more time for complex calculations. But a real-time artificial intelligence makes up for this disadvantage with its ability to manage multiple units more quickly than a human.[3] Overall, real-time strategy games are more action-oriented, as opposed to the abstract planning emphasized in turn-based strategy.[3]

The relative popularity of real-time strategy has led some critics to conclude that more gamers prefer action-oriented games.[3] Fans of real-time strategy have criticized the wait times associated with turn-based games,[9] and praised the challenge and realism associated with making quick decisions in real-time.[5][9] In contrast, turn-based strategy fans have criticized real-time strategy games because most units do not behave appropriately without orders, and thus a turn-based pace allows players to input more realistic and detailed plans.[9] Game theorists have noted that strategic thinking does not lend itself well to real-time action,[1] and turn-based strategy purists have criticized real-time strategy games for replacing 'true strategy' with gameplay that rewards 'rapid mouse-clicking'.[10] Overall, reviewers have been able to recognize the advantages associated with both of the main types of strategy games.[3][11]

Strategy versus tactics[edit]

Most strategy video games involve a mix of both strategy and tactics. 'Tactics' usually refer how troops are utilized in a given battle, whereas 'strategy' describes the mix of troops, the location of the battle, and the commander's larger goals or military doctrine.[12] However, there is also a growing subgenre of purely tactical games,[13] which are referred to as real-time tactics,[10] and turn-based tactics.[14] Game reviewers and scholars sometimes debate whether they are using terminology such as 'tactics' or 'strategy' appropriately.[15][16]Chris Taylor, the designer of Total Annihilation and Supreme Commander, has gone so far as to suggest that real-time strategy titles are more about tactics than strategy.[17] But releases that are considered pure tactical games usually provide players with a fixed set of units,[3][13] and downplay other strategic considerations such as manufacturing, and resource management.[10][13] Tactical games are strictly about combat,[18] and typically focus on individual battles,[10] or other small sections in a larger conflict.[19]

Settings and themes[edit]

Strategy games can take place in a number of settings. Depending on the theatre of warfare, releases may be noted as naval strategy games,[20] or space strategy games.[21] A title may be noted for its grand strategic scale, whether the game is real-time,[22][23] or turn-based.[24][25] Strategy games also draw on a number of historical periods, including World War II,[26] the medieval era,[27] or the Napoleonic era.[28] Some strategy games are even based in an alternate history, by manipulating and rewriting certain historical facts.[29] It is also common to see games based in science fiction or futuristic settings, as well as fantasy settings.[2]

Some strategy games are abstract, and do not try to represent a world with high fidelity. Although many of these may still involve combat in the sense that units can capture or destroy each other, these games sometimes offer non-combat challenges such as arranging units in specific patterns. However, the vast majority of computerized strategy games are representational, with more complex game mechanics.[2]

Single player, multiplayer, and massively multiplayer[edit]

Strategy games include single-player gameplay, multiplayer gameplay, or both.[30] Single player games will sometimes feature a campaign mode, which involves a series of matches against several artificial intelligence opponents.[4] Finishing each match or mission will advance the game's plot, often with cut scenes, and some games will reward a completed mission with new abilities or upgrades.[31] Hardcore strategy gamers tend to prefer multiplayer competition,[30] where human opponents provide more challenging competition than the artificial intelligence.[32] Artificial intelligence opponents often need hidden information or bonuses to provide a challenge to players.[2]

More recently, massively multiplayer online strategy games have appeared such as Shattered Galaxy from 2001.[30] However, these games are relatively difficult to design and implement compared to other massively multiplayer online games, as the numerous player-controlled units create a larger volume of online data.[33] By 2006, reviewers expressed disappointment with the titles produced thus far. Critics argued that strategy games are not conducive to massively multiplayer gameplay. A single victory cannot have much impact in a large persistent world, and this makes it hard for a player to care about a small victory, especially if they are fighting for a faction that is losing an overall war.[13] However, more recent developers have tried to learn from past mistakes, resulting in Dreamlords from 2007,[34] and Saga from 2008.[35] In 2012, Supercell released Clash of Clans, a mobile strategy video game.[36][37]

History[edit]

The origin of strategy video games is rooted in traditional tabletop strategy games like Chess and Go, as well as board and miniature wargaming.[1] The first console strategy game was a Risk-like game called Invasion, released in 1972 for the Magnavox Odyssey. Strategic Simulations (SSI)'s Computer Bismarck, released in 1980, was the first historical computer wargame. Companies such as SSI, Avalon Hill, MicroProse, and Strategic Studies Group released many strategy titles throughout the 1980s.[3]Reach for the Stars from 1983 was one of the first 4X strategy games, which expanded upon the relationship between economic growth, technological progress, and conquest.[3][38] That same year, Nobunaga's Ambition was a conquest-oriented grand strategy wargame with historical simulation elements.[39]The Lords of Midnight combined elements of adventure, strategy and wargames, and won the Crash magazine award for Best Adventure game of 1984,[40] as well as Best Strategy Game of the Year at the Golden Joystick Awards[41]

1989's Herzog Zwei is often considered the first real-time strategy game,[42][43] although real-time strategy elements can be found in several earlier games, such as Dan Bunten's Cytron Masters and Don Daglow's Utopia in 1982; Kōji Sumii's Bokosuka Wars[44] in 1983; D. H. Lawson and John Gibson's Stonkers and Steven Faber's Epidemic! in 1983; and Evryware's The Ancient Art of War in 1984.

The genre was popularized by Dune II three years later in 1992.[5] Brett Sperry, the creator of Dune II, coined the name 'real-time strategy' to help market the new game genre he helped popularize.[5] Real-time strategy games changed the strategy genre by emphasizing the importance of time management, with less time to plan.[5] Real-time strategy games eventually began to outsell turn-based strategy games.[3]

Since its first title was released in 2000, the Total War series by the Creative Assembly has become the most successful series of strategy games of all time, with sales of copies of Empire: Total War numbering in the millions.

Subgenres[edit]

4X[edit]

Freeciv is an open source implementation of the Civilization series

4X games are a genre of strategy video game in which players control an empire and 'explore, expand, exploit, and exterminate'. The term was first coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World. Since then, others have adopted the term to describe games of similar scope and design.

4X games are noted for their deep, complex gameplay. Emphasis is placed upon economic and technological development, as well as a range of non-military routes to supremacy. Many 4X games also fit into the category of grand strategy. Games can take a long time to complete since the amount of micromanagement needed to sustain an empire scales as the empire grows. 4X games are sometimes criticized for becoming tedious for these reasons, and several games have attempted to address these concerns by limiting micromanagement.

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The earliest 4X games borrowed ideas from board games and 1970s text-based computer games. The first 4X games were turn-based, but real-time 4X games are also not uncommon. Many 4X games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier's Civilization and the Total War series are important examples from this formative era, and popularized the level of detail that would later become a staple of the genre. In the new 2000 millennium, several 4X releases have become critically and commercially successful.

Artillery[edit]

Scorched 3D is an artillery game.

Artillery is the generic name for either early two- or three-player (usually turn-based) computer games involving tanks fighting each other in combat or similar derivative games. Artillery games are among the earliest computer games developed; the theme of such games is an extension of the original uses of computer themselves, which were once used to calculate the trajectories of rockets and other related military-based calculations. Artillery games have been typically described as a type of turn-based strategy game, though they have also been described as a type of 'shooting game.'[45] Examples of this genre are Pocket Tanks, Hogs of War, Scorched 3D and the Worms series.

Early precursors to the modern artillery-type games were text-only games that simulated artillery entirely with input data values. A BASIC game known simply as Artillery was written by Mike Forman and was published in Creative Computing magazine in 1976.[45] This seminal home computer version of the game was revised in 1977 by M. E. Lyon and Brian West and was known as War 3; War 3 was revised further in 1979 and published as Artillery-3.[46] These early versions of turn-based tank combat games interpreted human-entered data such as the distance between the tanks, the velocity or 'power' of the shot fired and the angle of the tanks' turrets.

Real-time strategy (RTS)[edit]

Usually applied only to certain computer strategy games, the moniker real-time strategy (RTS) indicates that the action in the game is continuous, and players will have to make their decisions and actions within the backdrop of a constantly changing game state, and computer real-time strategy gameplay is characterised by obtaining resources, building bases, researching technologies and producing units. Very few non-computer strategy games are real-time; one example is Icehouse.

Some players dispute the importance of strategy in real-time strategy games, as skill and manual dexterity are often seen as the deciding factor in this genre of game. According to Troy Dunniway, 'A player controls hundreds of units, dozens of buildings and many different events that are all happening simultaneously. There is only one player, and he can only pay attention to one thing at a time. Expert players can quickly flip between many different tasks, while casual gamers have more problems with this.'[47] Ernest Adams goes so far as to suggest that real-time gameplay interferes with strategy. 'Strategic thinking, at least in the arena of gameplay, does not lend itself well to real-time action'.[1]

Many strategy players claim that many RTS games really should be labeled as 'real-time tactical' (RTT) games since the game play revolves entirely around tactics, with little or even no strategy involved. Massively Multiplayer Online Games (MMOG or MMO) in particular have had a difficult time implementing strategy since having strategy implies some mechanism for 'winning'. MMO games, by their nature, are typically designed to be never-ending. Nevertheless, some games are attempting to 'crack the code,' so-to-speak, of the true real-time strategy MMOG.[48] One method by which they are doing so is by making defenses stronger than the weapons, thereby slowing down combat considerably and making it possible for players to more carefully consider their actions during a confrontation. Customizable units are another way of adding strategic elements, as long as players are truly able to influence the capabilities of their units. The industry is seeking to present new candidates worthy of being known for 'thought strategy' rather than 'dexterity strategy'.

While Herzog Zwei is regarded as the first true RTS game,[42] the defining title for the genre was Westwood Studios's Dune II, which was followed by their seminal Command & Conquer games. Cavedog's Total Annihilation (1997), Blizzard's Warcraft (1994) series, StarCraft (1998) series, and Ensemble Studios' Age of Empires (1997) series are some of the most popular RTS games.[citation needed] In addition, online games such as NukeZone can be considered belonging in this genre as well.

Real-time tactics (RTT)[edit]

Real-time tactics (abbreviated RTT[49] and less commonly referred to as fixed-unit real-time strategy[50]) is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics. It is also sometimes considered a subgenre of real-time strategy, and thus may in this context exist as an element of gameplay or as a basis for the whole game. It is differentiated from real-time strategy gameplay by the lack of resource micromanagement and base or unit building, as well as the greater importance of individual units[49][51] and a focus on complex battlefield tactics. Example titles include Warhammer: Dark Omen, World In Conflict, the Close Combat series, and early tactical role-playing games such as Bokosuka Wars, Silver Ghost, and First Queen.

MMORTS[edit]

Massively multiplayer online real-time strategy games, also known as MMORTS, combine real-time strategy (RTS) with a persistent world. Players often assume the role of a general, king, or other type of figurehead leading an army into battle while maintaining the resources needed for such warfare. The titles are often based in a sci-fi or fantasy universe and are distinguished from single or small-scale multiplayer RTS games by the number of players and common use of a persistent world, generally hosted by the game's publisher, which continues to evolve even when the player is offline.

Multiplayer online battle arena (MOBA)[edit]

Vainglory is a multiplayer online battle arena game designed for smartphones and tablets.

Multiplayer online battle arena (MOBA), also known as action real-time strategy (ARTS), is a genre of strategy video games that originated as a subgenre of real-time strategy, in which a player controls a single character in one of two teams. The objective is to destroy the opposing team's main structure with the assistance of periodically spawned computer-controlled units that march forward along set paths. Player characters typically have various abilities and advantages that improve over the course of a game and that contribute to a team's overall strategy. A fusion of action games, role-playing games and real-time strategy games, players usually do not construct either buildings or units. The genre gained popularity in the 2010s as a form of electronic sports, encompassing games such as the Defense of the Ancients mod for Warcraft III, its Valve-developed sequel Dota 2, League of Legends, Heroes of the Storm, and Smite.

Tower defense[edit]

Tower defense games have a very simple layout. Usually, computer-controlled monsters called creeps move along a set path, and the player must place, or 'build' towers along this path to kill the creeps. In some games, towers are placed along a set path for creeps, while in others towers can interrupt creep movement and change their path. In most tower defense games different towers have different abilities such as poisoning enemies or slowing them down. The player is awarded money for killing creeps, and this money can be used to buy more towers, or buy upgrades for a tower such as increased power or range. Download azan software for mac windows 7.

Turn-based strategy (TBS)[edit]

The Battle for Wesnoth is a turn-based strategy game.

The term turn-based strategy (TBS) is usually reserved for certain computer strategy games, to distinguish them from real-time computer strategy games. A player of a turn-based game is allowed a period of analysis before committing to a game action. Examples of this genre are the Civilization, Heroes of Might and Magic, Making History, Advance Wars, Master of Orion and AtWar.

TBS games come in two flavors, differentiated by whether players make their plays simultaneously or take turns. The former types of games are called simultaneously executed TBS games, with Diplomacy a notable example. The latter games fall into the player-alternated TBS games category, and are subsequently subdivided into (a) ranked, (b) round-robin start, and (c) random, the difference being the order under which players take their turns. With (a), ranked, the players take their turns in the same order every time. With (b), the first player is selected according to a round-robin policy. With (c), random, the first player is, of course, randomly selected.

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Almost all non-computer strategy games are turn-based; however, the personal computer game market trend has lately inclined more towards real-time games. Some recent games feature a mix of both real-time and turn-based elements thrown together.

Turn-based tactics (TBT)[edit]

Turn-based tactics[52][53] (TBT), or tactical turn-based[54] (TTB), is a genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strategy (TBS) games.

Turn-based tactical gameplay is characterized by the expectation of players to complete their tasks using only the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. Examples of this genre include the Wars and X-COM series, as well as tactical role-playing games such as the Jagged Alliance (series), Fire Emblem series and Final Fantasy Tactics.

Wargames[edit]

Wargames are a subgenre of strategy video games that emphasize strategic or tactical warfare on a map, as well as historical (or near-historical) accuracy.[55]

The primary gameplay mode in a wargame is usually tactical: fighting battles. Wargames sometimes have a strategic mode where players may plan their battle or choose an area to conquer, but players typically spend much less time in this mode and more time actually fighting.[2] Because it is difficult to provide an intelligent way to delegate tasks to a subordinate, war games typically keep the number of units down to hundreds rather than hundreds of thousands.[2]

Examples of wargames include Koei's Nobunaga's Ambition and Romance of the Three Kingdoms series, and several titles by Strategic Simulations, Inc. https://foodnew492.weebly.com/blog/spotify-cracker-v3-download. (SSI) and Strategic Studies Group (SSG). Windows 10 download mac.

See also[edit]

References[edit]

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  48. ^Allen 'Delsyn' Rausch (2008-08-15) 'Beyond Protocol (PC)'Archived 2009-04-16 at the Wayback Machine Gamespy. Retrieved on 2009-04-10.
  49. ^ ab'The State of the RTS'. IGN. 7 April 2006. Retrieved 14 September 2006.(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective.)
  50. ^Walker, Mark. 'Strategy Gaming: Part II'. GameSpy. Retrieved 2007-10-28.
  51. ^'Point - CounterPoint: Resource Collection vs. Fixed Units'. StrategyPlanet. Archived from the original on 2007-12-31. Retrieved 2007-11-04.
  52. ^Butts, Steve (January 27, 2004). 'Silent Storm Review'. IGN. Retrieved 2007-11-25.
  53. ^Ocampo, Jason (May 12, 2006). 'E3 06: Panzer Tactics DS'. GameSpot. Retrieved 2007-11-25.
  54. ^'Battle Lord'. GameSpot. Archived from the original on 2007-10-20. Retrieved 2007-11-25.
  55. ^Walker, Mark H. (February 2002). 'Strategy Gaming: Part III -- Strategy Gaming'. GameSpy. Archived from the original on 2011-05-25. Retrieved 2009-06-28.

External links[edit]

  • Media related to Strategy video games at Wikimedia Commons
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Strategy_video_game&oldid=898866268'


Whether they are turn-based or real-time, strategy games occupy a unique niche within gaming. While there is not always the thrill of the fight, there is often a deep satisfaction achieved from outsmarting both other players and particularly AI. Here are some of the most favored titles in recent years, in no particular order.

Strategy games are a preserve of PC gaming, but it’s not due to exclusivity agreements between game developers and console manufacturers, but simply because the PC offers unhindered keyboard and mouse controls that allow gamers broader control over their games. In strategy games, the user interface more or less requires point-and-click interaction, which controllers struggle to provide. Only a few games are designed with controller support.

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In this list, we take a look at 25 of the best strategy games that stand the test of time. Some games, like Dune 2, don’t really hold up well against newer titles, so we didn’t include them. You will however find a few classics listed on here, only because they’re still as playable today as they were back when they were first released.

Keep in mind that Civilization VI’s coming out later this year, too! So expect to see this list updated with it if it’s any good (and it probably will be).

#30 Battlefleet Gothic: Armada

Battlefleet Gothic: Armada is a real-time space strategy game set in the universe of Warhammer 40,000, where evil lurks around every corner of the galaxy and alien races do just about everything to try and kill each other. The game is a tribute to its source material and one that will test even the most exceptional admirals out there.

#29 Factorio

Olympus master 2 windows 10. Factorio is a game in which you build, manage, and organize automated factories within an infinite 2D world. The factories you construct are of increasing complexity, requiring more and varied resources to produce an equally diverse set of items. These items, in turn, allow you to produce even more stuff. Players are invited to use their imagination to design their own factories, combining simple elements into complex structures–and protecting all of it from the monsters that want to destroy it all.

#28 Grey Goo

Developed by Petroglyph, the makers of Command & Conquer, Grey Goo is a return to form. In the game, players fight for survival on a planetary oasis by commanding one of three factions: the defense-oriented Humans, the versatile Beta, or the all consuming Goo. The game caters to a myriad of play styles, including the ability to turtle, by offering players the ability to construct impenetrable walls, dominate from strategic outposts—or become the Goo and overrun your enemies.

#27 Homeworld: Deserts of Kharak

The planet is dying, and an ancient, derelict spaceship is your people’s only hope for survival. In this prequel to the interstellar series of space strategy games, you take on the role of the scientist leading an expedition into the harsh and unforgiving deserts of Kharak to recover an ancient artifact that will come to be the salvation of your people.

#26 8-Bit Armies

8-Bit Armies offers gameplay that’s been rolled back to the glory days of RTS, while maintaining some of the modern conveniences we’ve picked up along the way since then. It’s fast-paced, lightweight, and simple to learn. With a voxel-style look reminiscent of Hipster Whale’s mobile hit Crossy Road (it’s not really 8-Bit), it feels like a perkier version of Command & Conquer, which several key staff at Petroglyph worked on at the now-defunct Westwood Studios.

#25 Crusader Kings II


Made by the masters of grand strategy games, Paradox Interactive, Crusader Kings II explores one of the defining periods in world history. Medieval history is brought to life as players take on the role of a regent in any one of the period’s many dynasties and ruling families and set out to carve an empire out of the ruins of the Dark Ages.

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#24 Sid Meier’s Civilization: Beyond Earth

Beyond Earth is a science fiction take on the tried and tested Civilization formula of turn-based grand strategy games. As part of an expeditio nto find a home beyond an overpopulated Earth, players must lead their people into a new frontier, explore and colonize an alien planet and create a new civilization in space.

#23 Endless Space

Set in the Endless Universe, in which Endless Legend also takes place, Endless Space is a turn-based 4X strategy game in which players take on the role of one of many spacefaring civilizations. You can control every aspect of your civilization as you strive for galactic dominion.

#22 Sorcerer King

Sorcerer King is a fantasy turn-based strategy title in the vein of 4X games like the classic Master of Magic. In the game, players must build a kingdom and raise a force powerful enough to challenge the eponymous Sorcerer King. It’s a game where the bad guy has already won and it’s up to the remnants and survivors of his onslaught to set things right. You have to do so before he fulfills his plan of becoming a god and destroys the Elemental Shards upon which the world’s magic depends on.

#21 Stellaris

Stellaris is Paradox Interactive and Paradox Development Studio’s new 4X game set in space. Best known for their work on Europa Universalis and Hearts of Iron, Stellaris’ devs take to the final frontier in this real-time (with pause) strategy title. Players will begin a civilization of their own creation in a randomly generated universe, exploring new worlds, encountering aliens, and facing the challenges of running an intergalactic civilization replete with war, diplomacy, and everything else.

#20 Homeworld Remastered

Homeworld Remastered Collection is the collection of both Homeworld and Homeworld 2, two of the best space RTS games ever made. Remastered with new visuals and gameplay improvements, the two games are designed to run fluidly on modern systems and make full use of everything the new hardware has to offer. These classic titles offer timeless gameplay and certainly stand the test of time.

#19 Endless Legend

Endless Legend is a fantasy-themed 4X turn-based strategy game from the creators of Endless Space and Dungeon of the Endless. The game is the fantasy follow up to Endless Space replacing the surreal beauty of a tactically significant vacuum with vibrant, terrain-filled hexagons. In Endless Legend, players control every aspect of their civilization as they struggle to save their homeworld of Auriga.

Read our review of the title here.

#18 Galactic Civilizations 3

Developed by Stardock Entertainment, Galactic Civilizations 3 is a 4X space strategy game and the latest installment in one of the highest-rated strategy series of all time. The game challenges players to build an empire that dominates the galaxy through conquest, diplomacy, cultural hegemony, or scientific research. The stars are yours to control.

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#17 Age of Wonders 3

Developed by the makers of Overlord, Triumph Studios, Age of Wonders 3 is the third game in the Age of Wonders series of turn-based strategy games.The game sees a return to classic turn-based strategizing with an overworld map as well as a combat system that’s akin to Final Fantasy Tactics.

Players can participate in two separate campaigns that pit rival factions against one another, in an overarching narrative that ties both of the campaigns together. Players can also play the game in free mode, which is much like Civilization—because that’s where the fun is at.

#16 Europa Universalis 4

The war game lives on the PC platform and no other, and the upcoming Europa Universalis is bigger and more expansive than any other wargame before it. The entire duration of the game stretches between the mid-15th century to the late 18th century, containing every detail you ever cared to know about generals, politicians, nobles, and royalty of all the European nations during that time. Like its predecessors, the game is all about politics and war on a grand scale.

#15 Total War: Rome 2

Apparently, The Creative Assembly’s much lauded Total War series is stuck in a groundhog day like cycle now. Everything ends with Empire, the last era that featured the kind of mass unit warfare the series handles so well, and goes back to the start, back to the Shogun era. Then there’s another Rome.

This time we’re up to the Rome part of the cycle. It’s the second time Total War comes to the time where legionaires clashed with barbarians, and this times, things are not going to be pretty.

#14 Company of Heroes 2

Based on Relic’s experience with Dawn of War, the World War II era realtime strategy game Company of Heroes was widely regarded as the ultimate toy soldier game when it arrived to both commercial success and critical acclaim back in 2006. Ever since then, the Company of Heroes franchise has seen several new entries in form of both regular and stand alone expansion packs, but no true sequel.

Until now. After publisher THQ went under last year the rights to the franchise have passed on to SEGA, who will publish the Eastern Front focused Company of Heroes 2 later this month. Watch trailer

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#13 Total War: Shogun 2

Shogun 2 brings the Total War series back to its roots. Set in feudal Japan, players take on the roles of one of the many Daimyo vying for the title of Shogun as they take to the battlefield and subjugate their neighbors.

Players must also contend with the rise of Christianity in Japan and the influence of foreign powers which threaten not only to take over the country, but also its culture. It’s up to the players to decide how history itself unfolds by making decisions both on the field and over the map board.

#12 Civilization 5

Civilization 5 isn’t the best game in the Civilization series, but it’s the newest, and arguably the one with the best combat thanks to the implementation of a hexagonal board. The game is even further improved by its expansion packs, which alter—if not improve—the game in fundamental ways from culture and religion to diplomacy.

If you’re searching for kindness in the latest Civilization, you’ll have to set the game’s difficulty down to the lowest setting because it’s easily the most challenging game of the bunch. Regardless of whatever shortcomings it might have with long-time fans of the series, Civilization 5 is by far one of the best strategy games around.

#11 XCOM: Enemy Unknown

XCOM: Enemy Unknown is a worthy successor to the turn-based strategy game series by Microprose—classics from almost two decades ago. Revived by Civilization developer Firaxis, the new XCOM streamlines everything that made the original title a little annoying to play through and improves upon all of its best qualities for a modern, turn-based strategy game that’s like no other.

The game’s popularity and success stands as a testament to the strength of turn-based strategy games, which have stood the test of time despite being declared ‘dead’ a million times over.

#10 Starcraft

This classic real-time strategy game, released in 1998 is still one of the most popular releases of all time. Three species duke it out in the 26th century to gain control of a faraway chunk of the Milky Way. Terrans are humans who’ve been exiled from Earth. Another humanoid species, the Protoss, who are fairly advanced and possess various psychic abilities, are trying to keep their culture safe from the insectoid Zerg, who are bent on assimilating everyone else.

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Starcraft is largely considered a game that revolutionized real-time strategy gameplay, as well as providing a deeply engaging story. There is still a thriving community of professional competitors, particularly in Asia, complete with sponsorships and televised events. Zerg Rush!

It also featured in our Top 10 Space Strategy Games list.

#9 Warhammer 40,000: Dawn of War II

This title, a sequel and marked improvement to the first Dawn of War is unique in that the multiplayer option involves co-op, as opposed to pitting players against one another. The campaigns, unlike those found in this game’s predecessors are non-linear, and do not have base building elements. Units must be selected before a missions beings, and no new units are issued once it is progress.

Players are faced with decisions regarding the missions and locations chosen in which to fight, and consequences are based on these choices. Even after choices are made, missions can have multiple objectives which may be mutually exclusive depending on the further unfolding of events.

This game can be appealing to those who normally prefer RPGs, as players to level up, and some units can be equipped with scavenged weaponry and armor. This is a good crossover game for any die-hard RPG fans who are interested in experiencing a strategy game without completely unfamiliar elements.

#8 World in Conflict

Many strategy games take place either in the distant past or future, but this title, released in 2007, is set in more recent times, during the collapse of the Soviet Union, but speculates as to what would have happened if Soviet forces had attempted to remain in power through aggressive action.

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There is no resource collection or base building in this game, but rather reinforcement units are bought with a pre-determined amount of in-game points, and dropped into the battlefield. When units are dead, the points gradually return to the player’s balance, so that new units can be acquired. Download flash games swf.

In multi-player games, players choose a specific role from among four preset roles, Air, Armor, Infantry, and Support. These have various abilities, such as unusually effective long ranged attacks, and the ability to hide easily, but are usually balanced with a weakness of some sort, like being vulnerable to attack on open ground, or being useless in short-range skirmishes.

Players will enjoy the small user interface, as it provides a more open view of the battlefield and the ability to manage individual units more effectively.

#7 Civilization IV

Like the other titles in this series, Civilization IV is a turn-based game in which the player takes on the role of the leader of an empire that must be built from scratch from a single city, built by a settler in 4000 B.C. As the building expands, so do the options for infrastructure, military fortification and training, study of science and art, religion, and all the other stuff that empires have. Build “wonders” around the empire, and experience the birth of historical figures who can enhance various aspects of cities within the empire.

This game, like many turn-based strategy games can feel slow for the first few turns, but things get interesting once contact is made with neighboring cultures, and the potential for trade, aid, and war arises. Bonus: Leonard Nimoy congratulates the you overtime you attain a new technology or hit a milestone within your empire.

#6 Rise of Nations

This game features the idea of expanding territory similarly to Civilization IV, but employes a real-time mode of gameplay. Territory is expanding by building more cities and forts within the borders, which opens more options on a technology tree, through which options are selected to customize the territory. Cities support citizen units, which can be assigned to specific tasks, but will always look for tasks to do when idle if not assigned to anything specific. Rise of Nations specifies six different resources, food, timber, metal, oil, wealth and knowledge, which are used to create buildings, units, and to research technologies.

Any nation within the game is playable at any point in history, regardless of the actual historical timeline of that nation, but resources only become available in the age in which they were originally utilized. Keeping a balance between offensive and defensive forces is crucial to successful gameplay, as is the state of the economy. Rise of Nations is both rewarding and frustrating in turns, but always highly addictive.

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#5 Starcraft II: Wings of Liberty

This long awaited sequel to the original Starcraft has earned a spot on this list in its own right. Finally released in July of 2010, the story picks up four years after the events of the original Starcraft, and follows an insurgent group attempting to make its way across the Terran Dominion. Non-linear gameplay with regard to the campaigns keeps the game interesting, and is a minor departure from the original. However, the order in which the campaigns are done will not interrupt the narrative.

Units remain largely the same, with some additional specialized units available only for campaign play and not in regular multi-player, such as the Terran Wraith, Vulture, and Diamondback. There is also a map editor, similar to the original StarEdit, which allows for customization of terrain and campaigns.

A word of warning for players hoping to have a nostalgic evening of strategy gaming with local friends, though: Blizzard has killed LAN play with this release, so players can only play together online, and on the same server. Any players wishing to play together must ensure that they’ve signed up for the same server at the time of original registration, because the game is region-locked.

#4 Warcraft III


Before it was an extremely popular (and often parodied) MMORPG, the “world” of Warcraft existed in a series of real-time strategy games. Standard resource-gathering and unit-building rules apply, with “black mask” covering unopened areas of the map. Once explored, the black mask is removed, but these areas must remain within sight of at least one unit, or they will be covered in the “fog of war”.
With AI-controlled, universally hostile units called “creeps” guarding areas heavy in resources, there is a slight element of RPGs, especially since players win experience points, gold and items after defeating them. Also introduced in this game was the shifting from day to night, which provides more cover, but reduces the ability to see incoming attackers.
There are five total campaigns, which are broken up according the various character race factions, though some specific “hero” characters are retained across each race’s campaigns. Warcraft III still has a devoted following, and in spite of the massive popularity of the MMORPG, remains a favorite among fans of Warcraft and strategy games alike.

#3 Ashes of the Singularity


Ashes of the Singularity is real-time strategy on a grand scale, with large-scale battles taking place across enormous tracts of land. Players build gigantic bases and control hundreds of units and send them to war against each other. It’s like everything 8-year-old me imagined while playing with toy soldiers.

#2 Total War: Warhammer
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Total War: Warhammer is Creative Assembly’s take on the Warhammer fantasy universe. Offering both the real-time and turn-based strategy mechanics that made the long-running Total War series popular, the new strategy game invites gamers to participate in the grimdark fantasy world created by Games Workshop, putting them in command of the medieval and fantasy-inspired factions like The Empire, Vampire Counts, and Chaos Warriors.

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#1 XCOM 2

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XCOM 2 takes place in a world where the commander lost in the first XCOM. Things didn’t go out as planned, and the aliens conquered planet Earth. They took over human governments and eliminated almost all resistance to their invasion–except for a few remaining members of XCOM. XCOM 2 offers players a chance to strike back at the aliens, operating in secret and performing the kind of guerilla attacks that the aliens would’ve done during their invasion. The tables have turned.